The second part of the information that I found was from New Mexico State University. The article is titled "Ideas on Using iPods in Education." They developed a project called "NM Matrix Project." This project is part of a multi-state, national initiative on using mobile devices in the classroom. The team plans to use the iPod in their work to increase math skills of middle school students. They created the use of the iPod based on three development models.
1. Give students an iPods that are pre-loaded with audio, video, photos, and interactive text.
2. Create custom games specifically for the iPod.
3. Use the iPod as a delivery device for content developed by students.
On the website they list several approaches to take when using the three models. The approaches under model #1 include:
- 1. Take advantage of after school spare time, extending learning beyond the classroom.
- 2. Pose problems that will be addressed in class, establishing an inquiry-based approach.
- 3. Add context to concepts that were already taught by giving examples that are relevant.
- 4. Give visual pictures of math. Using photos, we can load a series of photos that students can 'scroll through' using the thumbwheel on the iPod.
- 5. Reach parents with videos and photos that are designed just for them.
- 6. Engage students with interesting facts and concepts, supplementing classroom instruction.
- 1. Move beyond simple quiz and reward game play.
- 2. Integrate the learned skills as a crucial component of game play, so that you succeed in the game by employing what is learned.
1. Video development assignments where students are asked to demonstrate or teach skills gained to others.
2. Regular Podcasts, through which students tutor others on using games or learning concepts.
3. Videos demonstrating what has been learned to parents or administrators.
If you would like to view the entire New Mexico State University Article, you can visit http://aces.nmsu.edu/academics/ipod/index.html.